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  Text Match - Games and exercises based on matching text items
 
 
This is the front page that the student sees, each image linking to a different game or exercise.
The teacher types in the matching data, and TaskMagic automatically creates all of the exercises on this page.
Teachers or students can select a worksheet and print it out.
Text Match Front Page
Text Match Edit Screen
Text Match Worksheets
Text Match is one of the 8 exercise groups included in the TaskMagic package. Text Match creates a wide range of exercises based on a list of text items. These can be questions and answers, L1 and L2, words and definitions, beginnings and ends of words or sentences, etc. See below for more ideas, or click this link.

- The Text Match edit screen in TaskMagic Create allows you to input matching pairs of text information. The number of matching pairs depends on you - you can make exercises with just a few matching pairs, or with hundreds of matching pairs.
- Import and Quick Input features allow you to quickly import data from existing files or input whole lists of content from word documents or web pages.
- You decide which exercises will be available when the student opens your file. If you make all exercises available, the students will have access to up to 23 separate games and exercises in Text Match
.
- 7 worksheets can now be printed in Text Match. Click here for more information about Text Match worksheets.
- Scroll down or click here for more information about using Text Match files, or click on any of the game screens below to find out more.

NEW: TEXT MATCH VIDEO TUTORIALS - How to make your own Text Match files.

NEW: Exploiting texts to maximum effect in TaskMagic3 (Text Match in conjunction with Mix & Gap)
NEW: Using "Quick Input" to import vocab lists in TaskMagic3
NEW: http://taskmagic.posterous.com - Ideas and suggestions for getting the most out of TaskMagic

Text Match Games & Exercises
Flashcards allows the teacher to present the matching information as a slide show. It also allows students to test their memory working alone at a PC. Items can be viewed either in their original order or in random order. Click here to find out more.
Students drag the text data from the right into the centre to match with the text on the left. Click here to find out more.
A game for 2 players or teams. Students choose correct matches to put a O or X on the board. Each line of 3 squares in a row earns 1 point. Click here to find out more.
Flashcards Click to view a short video
Drag & Match Click to view a short video
3 in a row Click to view a short video
Students match the text items against the clock. Click here to find out more.
A pairs memory game for 1 player. Students click an item from the top and try to locate the matching item at the bottom. Click here to find out more.
A pairs memory game for 2 players or teams. Students click an item from the top and try to locate the matching item at the bottom. Click here to find out more.
Against the Clock Click to view a short video
Pelmanism 1 Player Click to view a short video
Pelmanism 2 Players Click to view a short video
Students have to recognize correct matches as the program randomly selects text items and changes them every few seconds. Click here to find out more.
A multiple choice matching activity. Students choose the correct match each time from 3 options. Click here to find out more.
A piece of text falls from the top of the screen. Students have to shoot it down by clicking on the correct match. Students have 3 lives. Click here to find out more.
True or False? Click to view a short video
Multi-Match Click to view a short video
Invaders Click to view a short video
Students steer the text around the maze and place it over the correct text match, avoiding the monsters. Click here to find out more.
Students shoot the correct match against the clock. Click here to find out more.
Answer questions correctly to add a storey to the tower. You can get help from the program, but if you get a question wrong, the tower falls to the ground. Click here to find out more.
Maze Click to view a short video
Spin Click to view a short video
Tower Block Click to view a short video
Students choose the correct match and then have a short amount of time to pot the red ball in the correct pocket. Click here to find out more.
Students are required to type in the matching text item on the right. Click here to find out more.
A football game for 2 players or teams. Each correct answer gives a player the chance to pass the ball or shoot. Click here to find out more.
Pool Click to view a short video
Type Click to view a short video
Football Click to view a short video
Students steer around the maze avoiding the monster and collecting the keys and money bags. They have to answer a question correctly to open a door. Click here to find out more.
Hangman... Click here to find out more.
An alternative to Hangman.
Doors Click to view a short video
Hangman Click to view a short video
Flower
Students steer around the maze, rebuilding the missing text letter by letter, and avoiding the monsters. Click here to find out more.
Students shoot down the blocks by clicking on the letters in the correct order. The game is over once the blocks reach the top. Click here to find out more.
Students find the missing text hidden in snake form in the grid. Click here to find out more.
Maze II Click to view a short video
Invaders II Click to view a short video
Snake Click to view a short video
Students put the words into the correct order. Click here to find out more.
A multi-level platform game. Click here to find out more.
Jumbled Words Click to view a short video
Jump! Click to view a short video
Trainer (1) Click to view a short video (2) Click to view a short video
NB. Flower is an optional alternative to Hangman, which is the default game. The user can specify Flower instead of Hangman by changing their configuration settings.
Text Match Worksheets
Matching: number the items on the right to match the items on the left.
Multi-Match: choose the correct match from the 3 alternatives.
Pelmanism / Pairs: a matching game to cut up. You choose the number of items to include, and the number of cards per page.
Matching
Multi-Match
Pelmanism / Pairs
Type: write the missing letters. Each letter is represented by a dash.
Snake: find the missing words hidden in snake form in the grid.
Dominoes: print, cut out and play. You choose the number of items to include, and the number of dominoes per page.
Type
Snake
Dominoes
Jumbled Words: put the words back into the correct order.

Matching: number the items on the right to match the items on the left.

Multi-Match: choose the correct match from the 3 alternatives.

Pelmanism / Pairs: a matching game to cut up. You choose the number of items to include, and the number of cards per page.

Type: write the missing letters. Each letter is represented by a dash.

Snake: find the missing words hidden in snake form in the grid.

Dominoes: print, cut out and play. You choose the number of items to include, and the number of dominoes per page.

Jumbled Words: put the words back into the correct order.

Jumbled Words
Some Suggested Ideas for Making Text Match Files
The exercises below are intended to give users a few ideas of the kinds of things that can be matched using Text Match. There are plenty more possibilities, but the list below is a good starting point. Of course, many of these exercise formats can be used with languages other than English.
Click on any file above to open it in TaskMagic Play, or right-click and save it to your computer, which will allow you to open it in TaskMagicCreate or TaskMagicPlay.
NEW: TEXT MATCH VIDEO TUTORIALS - How to make your own Text Match files.
NEW: Exploiting texts to maximum effect in TaskMagic3 (Text Match in conjunction with Mix & Gap)
NEW: Using "Quick Input" to import vocab lists in TaskMagic3
Making Use of Text Match Files
The order in which exercise types are displayed on the TextMatch front page does not represent a particular sequence. It was never intended that students should attempt all of the exercises for a particular file in a particular sequence. In fact, nor was it intended that students should attempt to complete all of the available exercise types for a particular file.
Users of TaskMagic (teachers & students) should select the most appropriate exercise types available depending on: the context; whether they are using a whiteboard or individual PCs in a computer room (or at home); the level of text input; the type of information being presented; the point they are at in the learning sequence; whether it’s for a starter, a plenary, a presentation or the main element of a lesson; the time available etc.
When working with an interactive whiteboard, the teacher has total control over the exercises and activities selected. When working in an IT room, however, it is important for teachers to maintain control over the exercises and activities that the students attempt. It was never intended that students should be told to open a particular file and then attempt the available games in any order they like. Teachers should make it clear to students which activities they are to attempt and in which order, or alternatively they should make it clear which activities they don't want them to attempt.For example, many teachers tell their class to start with Multi-Match and not to move on to the next exercise until they have a 100% score. The activities you choose will depend on your own professional appreciation of the value of each activity bearing in mind all of the factors mentioned above (time, context, stage etc.). A useful strategy is to reserve many of the more game-based activities (such as Maze, Invaders, Pool etc.) until the end of the session, then allow students 5 or 10 minutes to choose freely from the activities available. It is also possible to limit the exercises available by making direct hyperlinks to individual game files - these can be created in TaskMagicCreate - or by limiting the list of activities available when you create your TaskMagic file.
This section looks at all of the exercise types available in Text Match and attempts to put them into some sort of order of difficulty. This is very difficult to do, however, as various elements need to be weighed up in deciding just how difficult a particular exercise is:
- the level of support (e.g. number of options in match activities)
- the type of activity (eg. matching, reordering, text input)
- time pressures
- penalties for incorrect answers
- whether items are displayed in a particular order or randomly
The following list is just a suggestion / a guideline / a starting point. Some of the activities, such as Flashcards and Jumbled Words, are appropriate for different stages of the learning process, while others, such as Doors, combine different types of linguistic challenge within the same activity.
 
Multi-Match

Click to view a short video <<Click for a short video demo

- This is probably the easiest of the exercises.
- 1 in 3 multiple choice activity.
- If a student answers incorrectly, they can keep trying until they get the correct answer.
- There is no time pressure.
- Items appear in their original sequence.

Can be used on individual PCs or on interactive whiteboard.

IWB options:
- invite/select students to give answers
- invite/select students to come to the board
- students write answer on mini-whiteboards or in books before checking answer and moving to next question
- a Multi-Match worksheet is also available to print from within the TaskMagic program

 
Maze

Click to view a short video <<Click for a short video demo
- 1 in 3 multiple choice activity dressed as a Maze game. The aim is to steer the yellow prompt onto the green block containing the correct match.
- There is a time pressure - students have 60 seconds to get the correct answer (but usually get it in about 10 seconds).
- An incorrect answer results in the loss of one of the three lives.
- Items appear in random order.
- Requires the use of the keyboard.

Suitable for use on individual PCs, not for interactive whiteboard.

In terms of linguistic demands, this game is one of the least challenging, and for this reason it appears number two in this list. It is probably best not to use Maze as the next step up from Multi-Match, however, as students are likely to spend a lot of time on this because of the game element.

 
Tower Block

Click to view a short video <<Click for a short video demo

- 1 in 4 multiple choice activity, where the aim is to answer 15 questions in a row and build a 15 storey tower block.
- No time pressure.
- 1 incorrect answer results in the Tower crumbling and the student has to begin again.
- There is support in the form of four ‘play safes’, where clicking on an incorrect answer incurs no penalty.
- This exercise requires a minimum of 8 inputs.
- Items appear in random order.

Can be used on individual PCs or on interactive whiteboard.

IWB options:
- invite/select students to give answers
- invite/select students to come to the board

- students write answer on mini-whiteboards or in books before checking answer and moving to next question
- play the game as if it were "Who wants to be a millionaire?", with the teacher offering a "50/50", students showing hands or using mini-whiteboards for "ask the audience", or choosing a class mate for "phone a friend"

 
Jump!

Click to view a short video <<Click for a short video demo

- 1 in 4 multiple choice activity.
- Steer the man around the room jumping from platform to platform, avoiding monsters and other hazards.
- Multiple levels with different hazards.
- Time pressure - oxygen levels run out if you don't get a correct answer..
- Incorrect answers result in oxygen levels dropping drastically.
- Items appear in random order.

Suitable for use on individual PCs, not for interactive whiteboard.

In terms of linguistic demands, this game is one of the least challenging, and for this reason it appears early on in this list. Students are likely to spend a lot of time on this because of the game element.

 
Pool

Click to view a short video <<Click for a short video demo
- 1 in 6 multiple choice.
- No time pressure to answer the questions, but a time limit to pot the ball.
- 1 incorrect answer incurs a 15 second time penalty. A second incorrect answer results in the loss of that ball (ie. the student doesn’t get to play) and the student is shown the correct answer.
- The ball has to be potted in the pocket over which the correct answer was located. Potting the ball in the wrong pocket or potting the white incurs a 100 point penalty.
- Items appear in random order.

Can be used on individual PCs or on interactive whiteboard, although it may be a bit time consuming in a whole-class environment.

IWB options:
- invite/select students to give answers
- invite/select students to come to the board
 
Football

Click to view a short video <<Click for a short video demo
- Multiple choice, with up to 12 answers to choose from.
- A football game for 2 players or teams.
- There is a time pressure to answer the questions, as failing to answer in the time provided results in play passing to the other team. The speed for answering questions can be changed using the difficulty setting before starting the game.
- Players can opt for a timed game or a ‘first to…’ game.
- During play, the ball doesn’t always go to the intended player when you pass or shoot. Shorter passes or shots have a higher chance of being successful, so students are encouraged to make short passes and therefore answer more questions.
- Items appear in random order.

Can be used on individual PCs, with students working in pairs, or on an interactive whiteboard, where the class is split into 2 teams.

IWB options:
- for each pass or shot, invite an answer from a member of the relevant team. The teacher clicks the text as suggested by the student. If they are wrong, they lose the ball to the other team. Quickly invite an answer from a member of this team. etc
- for each pass or shot, invite/select a student from each team to come to the board. The student with control of the ball has the first go at the question. etc.

 
Drag & Match

Click to view a short video <<Click for a short video demo
- Up to 16 items are on display, so the level of difficulty depends on the total number of matching items. If more than 16 matching items are included, 16 are selected randomly from the list.
- No time pressure.
- No penalty for incorrect answers, as incorrect answers are removed when ‘Check’ is clicked, leaving only the correct ones in place.

Can be used on individual PCs or on interactive whiteboard.

IWB options:
- invite/select students to give answers
- invite/select students to come to the board

- students write answers on mini-whiteboards or in exercise books. Once they have finished the written exercise the teacher can go through the answers in class, either by inviting answers or calling students up to the board
- a Matching worksheet is also available to print from within the TaskMagic program
- option to hide answers to use with whole class as prompt for written work or class activity

 
3 in a Row

Click to view a short video <<Click for a short video demo
- For 2 players or teams - like Os and Xs, but the game continues until the grid is finished.
- All of the items are on display.
- No time pressure.
- An incorrect answer means that player doesn’t put his O or X in the grid.
- You can flip the grid items and the text at the bottom by clicking the ‘Flip’ button. It is preferable to have the prompt at the top and the target response at the bottom.
- This exercise requires at least 9 inputs.

Can be used on individual PCs, with students working in pairs, or on an interactive whiteboard, where the class is split into 2 teams.

IWB options:
- invite/select students from each team to give answers
- invite/select students from each team to come to the board

- students draw mini 4x4 grids in their exercise books (or use a mini-whiteboard). They take turns to play the game in pairs, using the IWB screen display as the basis for their game. Students have to agree on which is the correct answer each time. Teacher can go round class and monitor performance
- option to hide answers to use with whole class as prompt for written work or class activity

 
Against the Clock

Click to view a short video <<Click for a short video demo
- Up to 16 items are on display.
- Time pressure - the aim is to make all of the matches before the time runs out. The time available depends on the number of matching items.
- No penalty for an incorrect answer.

Can be used on individual PCs or on interactive whiteboard. When used in an IT room, it is a good idea for you to keep a record on the board of the fastest times for a particular file, to introduce an element of competition.

IWB options:
- invite/select students to give answers
- invite/select students to come to the board - this will involve a lot of moving around the room quickly in order to get the matches before the time runs out

 
Invaders

Click to view a short video <<Click for a short video demo
- Up to 16 target items are on display, with one prompt appearing at a time. Essentially a multiple choice activity with up to 16 possible answers.
- Time pressure - if the prompt falls to the coloured bars, one of the three lives is lost. The speed of the dropping item increases the closer you get to the end of the game. You can choose a difficulty setting, which alters the drop speed but also affects the score available.
- An incorrect answer deducts points from the total score.
- Items appear in random order.

Can be used on individual PCs or on interactive whiteboard.

IWB options:
- invite/select students to give answers
- invite/select students to come to the board - this will involve a lot of moving around the room quickly in order to get the matches without losing a life

 
Spin

Click to view a short video <<Click for a short video demo
- All of the target items are on display, with one prompt appearing at a time. Essentially a multiple choice activity with up to 16 possible answers.
- Time pressure - if you don’t shoot the correct answer in time, one of the three lives is lost.
- An incorrect answer causes one of the three lives to be lost.
- Items appear in random order.
- Requires the use of the keyboard.

Suitable for use on individual PCs, not on interactive whiteboard.

Because of the time pressure, and the fact that a life is lost for an incorrect answer, students will find this a difficult exercise to complete. It is a good idea for you to keep a record on the board of the highest score for a particular file, to introduce an element of competition.
 
Pelmanism - 1 Player

Click to view a short video <<Click for a short video demo
- Memory game - finding the matching pairs.
- No time pressure.
- Keeps a record of the number of attempts, so the aim is to find all of the matches in the lowest number of attempts.

Can be used on individual PCs or on interactive whiteboard. When used in an IT room, it is a good idea for you to keep a record on the board of the students who manage to find all the pairs without any incorrect guesses, to introduce an element of competition.

IWB options:
- invite/select students to give answers
- invite/select students to come to the board

- a Pelmanism sheet can also be printed out from within the TaskMagic program, allowing students to play the game using cut-out paper squares
- a Dominoes sheet can also be printed out from within the TaskMagic program, allowing students to play in pairs or small groups

 
Pelmanism - 2 Players

Click to view a short video <<Click for a short video demo
- Memory game for 2 players or teams.
- No time pressure.
- Players / teams take alternate turns irrespective of whether or not they find a pair.
- The winning player / team is the one with the most correct matches.

Can be used on individual PCs, with students working in pairs, or on an interactive whiteboard, where the class is split into 2 teams.

IWB options:
- invite/select students from each team to give answers
- invite/select students from each team to come to the board

- a Pelmanism sheet can also be printed out from within the TaskMagic program, allowing students to play the game using cut-out paper squares
- a Dominoes sheet can also be printed out from within the TaskMagic program, allowing students to play in pairs or small groups

 
Hangman / Flower

Click to view a short video<<Click for a short video demo
- Hangman game - guessing the word or phrase based only on its shape.
- No time pressure.
- Overall score based on the number of correct guesses.
- A record of how many men have been saved and how many hanged is kept at the top of the screen.
- Items appear in random order.

Can be used on individual PCs or on interactive whiteboard. When used in an IT room, it is a good idea for you to keep a record on the board of the the highest scores for a particular file, to introduce an element of competition.

IWB options:
- invite/select students to give answers
- invite/select students to come to the board

- you can ask students to play their own Hangman game in the back of their exercise books or on mini-whiteboards, using appropriate vocabulary from the current exercise (eg. by displaying the Drag & Match screen, or the Type screen)

NB. Hangman is the default game in the English version of TaskMagic. This can be changed to flower by changing the configuration file.

 
True or False?

Click to view a short video <<Click for a short video demo
- A bit like a game of ‘Snap’ - you click when you recognize a correct match.
- Time pressure - you have three seconds to recognise a correct match. If you don’t click in this time, the game moves on to another pair.
- A record of correct and incorrect clicks is kept, and these are combined to give a total score.
- Items appear in random order.
- The speed of the activity can be increased or decreased.

Can be used on individual PCs or on interactive whiteboard.

IWB options:
- invite choral “sí” / “oui” / “vrai” etc from class, each time the items change, if there is a correct match (a bit like “repeat if it’s true”)
- invite/select students to come to the board in turns until they have found a True match

- playing Pelmanism in pairs using the Pelmanism sheet (which can be printed out from within TaskMagic) is a good way for students to play True or False? together

 
Invaders II

Click to view a short video <<Click for a short video demo
- The target word or phrase is blanked out, but the shape of the word or phrase is shown. (If the word or phrase is longer than 10 letters, then a group of 10 letters is blanked out.)
- The missing letters are displayed underneath the game box in random order, and students have to click them in the correct order.
- Time pressure - the student must click all of the letters before the blocks fall to the bottom.
- 5 incorrect letter attempts results in all the blocks falling.
- Items appear in random order.

Can be used on individual PCs or on interactive whiteboard. When used in an IT room, it is a good idea for you to keep a record on the board of the the highest scores for a particular file, to introduce an element of competition.

IWB options:
- invite/select students to give answers
- invite/select students to come to the board - best to have the next student ready to ensure a swift changeover

 

Snake

Click to view a short video <<Click for a short video demo
- The target word or phrase is blanked out, but the shape of the word or phrase is shown.
- The missing letters are to be found in the grid in snake form. The grid is made up mainly of letters which appear in the answer, which helps the student to think of the answer, but not in the same way as with Invaders II.
- The aim is to click and drag through the missing letters in the correct order.
- Time pressure - 40 seconds are available. After 10 seconds the first letter is displayed. After 20 seconds the shape of the word snake is shown. After 40 seconds the answer is given. The score depends on how quickly the correct answer is found.
- No penalty for incorrect answers.
- Items appear in random order.

Can be used on individual PCs or on interactive whiteboard. When used in an IT room, it is a good idea for you to keep a record on the board of the the highest scores for a particular file, to introduce an element of competition.

IWB options:
- invite/select students to come to the board - best to have the next student ready to ensure a swift changeover

- a Snake worksheet is also available to print out from within TaskMagic. The worksheet includes a list of prompts and all of the answers hidden in snake form in the printed grid

 
Maze II

Click to view a short video <<Click for a short video demo
- The target word or phrase is blanked out, but the shape of the word or phrase is shown. (If the word or phrase is longer than 10 letters, then a group of 10 letters is blanked out.)
- The missing letters are to be found in the game grid. The grid is made up mainly of letters which appear in the answer, which helps the student to think of the answer.
- Time pressure - running out of time results in the loss of one of the three lives, as does being caught by the monster(s).
- An incorrect letter click results in the player getting stuck for 2 seconds, increasing the risk of their being caught.
- Items appear in random order.
- Requires the use of the keyboard.

Suitable for use on individual PCs, not interctive whiteboard.

Because of the time pressure students will find this a difficult exercise to complete. It is a good idea for you to keep a record on the board of the highest score for a particular file, to introduce an element of competition.
 
Type

Click to view a short video <<Click for a short video demo
- All of the items are on display (up to 16).
- The shape of the target word or phrase is shown, but no other support is given.
- A score is kept, which is the percentage of correct letter attempts.
- No time pressure.
- An incorrect letter causes the text to go red and stops the typing. Incorrect letters are shown in the letter grid on the screen. The student cannot proceed until they find the correct letter.

Can be used on individual PCs or on interactive whiteboard. When used in an IT room, it is a good idea for you to keep a record on the board of the the highest scores for a particular file, to introduce an element of competition.

IWB options:
- invite/select students to come to the board
- students can write answers to specific questions (as suggested by the teacher) on mini-whiteboards; students can then be invited to the board to check their answer

- students can write answers to all questions as a written activity in their exercise books, before going through the exercise to check answers using the IWB
- a Type worksheet can also be printed out from within TaskMagic. As with the screen version, this contains the left-hand prompts and the shape of the required answer. Students could complete the worksheet before checking answers in class using the IWB

 
Doors

Click to view a short video <<Click for a short video demo
- The student answers questions in order to open doors, in order to collect the 6 items required to move on to the next level. A plan of all of the rooms is shown at the top of the screen. The higher the level, the fewer the doors available, so it becomes more of a maze.
- Doors uses a variety of question forms / linguistic demands, depending on the level:
Level one is a 1 in 10 multi choice.
Level two takes letters from the word or phrase, which must then be clicked in the correct order (eg. as with Invaders II)
Level three shows the shape of the word or phrase but requires the student to type in the missing information.
Higher levels combine elements of all of the above.
- Time pressure - you are being chased around the maze of rooms by a death figure. At first he moves very slowly, but he gets progressively quicker.
- Penalty for incorrect attempt: the door doesn’t open.

Can be used on individual PCs or on interactive whiteboard. When used in an IT room, it is a good idea for you to keep a record on the board of the the highest scores for a particular file, to introduce an element of competition.

IWB options:
- invite/select students to give answers
- invite/select students to come to the board

 
Jumbled Words

Click to view a short video <<Click for a short video demo
Jumbled Words is only available if the teacher makes it available when they create their exercise. It is intended for situations where the left and right text items, as well as matching with eachother, are also a continuation of eachother. eg. where the left text item is the first part of a sentence and the right text item is the second part:
1) Je vais à la /// piscine
2) Tu vas à /// la plage
3) Je vais /// au cinéma
etc.
NB. It is important here that the matches are exclusive. i.e. that there can only be one correct match for each left text item.
Jumbled words takes all of the text in each row above and jumbles it up:
1) à la vais piscine Je
2) plage à vas la Tu
3) au vais Je cinéma

Jumbled words is excellent for practising sentence structure.

Can be used on individual PCs or on interactive whiteboard.

IWB options:
- invite/select students to give answers
- invite/select students to come to the board

- students can write answers to specific questions (as suggested by the teacher) on mini-whiteboards; students can then be invited to the board to check their answer
- students can write answers to all questions as a written activity in their exercise books, before going through the exercise to check answers using the IWB

- a Jumbled Words worksheet can also be printed out from within TaskMagic. This contains all of the words for each line jumbled up, with a space for the studetn to write the correct answer. Students could complete the worksheet before checking answers in class using the IWB

 
Flashcards

Click to view a short video <<Click for a short video demo
- Flashcards simply runs through the matching items, showing them either in the original sequence or in random order.
- It can be used to present new language to the class using a whiteboard or projector, or for individual work at a PC.
- When used on a PC, it allows the student to test themselves (by saying or thinking what the correct match will be) to see if they know the answers.
- First look at the information in sequence, then again in random order. You can do the same thing with an interactive whiteboard.
- No penalty for getting it wrong, as there is no input to be assessed.
- When working alone with a PC, the student can click the "correct answer" button if they knew the correct answer, or click the "wrong answer" button if they didn't know it or were unsure. Wrong answers are then repeated later

This is possibly the most difficult exercise in terms of its linguistic demands, as no support is provided at all, although there is no requirement to spell the words, and no evidence of a 100% score is shown. From a 'test yourself' perspective, it could be seen as the end objective of the TaskMagic session.

IWB options:
- present the language in sequence
- at the end of a session (as a plenary) or to revise previously taught language as a lesson starter: run through the information in random order and invite/select students to provide an answer

- students could write the answer for each question in exercise books or on mini-whiteboards, before checking the answer and moving on to the next question

 
Trainer

(1) Click to view a short video (2) Click to view a short video <<Click for a short video demo

Trainer can be used in 2 ways: as a practice session or as a test.

Practice session:
- Runs through the items in random order.
- Provides feedback for incorrect answers - guidance intended to help the student arrive at a correct answer.
- Hint and Skip buttons available.
- If an answer is incorrect the first time, or the Hint or Skip buttons are pressed, that question is repeated again later (and then again, as necessary for the student to answer the question without errors, hints etc.)
- Scores are given for the first answer typed in each round.
- Students can view their scores / progress at any time.
- Students can print a record of their practice session (name input required). Print-outs give details of answers given, scores, time taken etc.

- The practice session is designed to focus on accuracy and spelling, and ensuring that the new vocabulary is truly learned.

Test:
- Runs through the items in random order.
- No feedback is provided during the test.
- One answer is recorded per question.
- Choice of scoring formats, e.g. case-sensitivity, 100% score for whole answer, only correct words, only 100% correct answers.
- Choice of the number of items to include in a test (the maximum being the number of items in a particular file).
- Feedback is given at the end of the test: total score, time taken, score per question etc.
- Students can print out their test result (name input required). Print-outs give details of answers given, scores, time taken etc.


Trainer is the most difficult activity in terms of linguistic demands, as the student has to answer each question without support in order to score full marks. Trainer is excellent for focusing on spelling and accuracy, and ensuring that the new vocabulary is truly learned.

IWB options:
- invite students to the board to type in answers
- at the end of a session (as a plenary) or to revise previously taught language as a lesson starter: run through the information in random order and invite/select students to provide an answer

- students could write the answer for each question in exercise books or on mini-whiteboards, before checking the answer and moving on to the next question

 
NEW: TEXT MATCH VIDEO TUTORIALS - How to make your own Text Match files.
NEW
: Exploiting texts to maximum effect in TaskMagic3 (Text Match in conjunction with Mix & Gap)
NEW: Using "Quick Input" to import vocab lists in TaskMagic3
 
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